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  • About AIGA

    Founded in 1914 as the American Institute of Graphic Arts, AIGA remains the oldest and largest professional membership organization for design and is now known simply as “AIGA, the professional association for design.”

    Who we are and what we do

    A vision for AIGA

    AIGA brings design to the world, and the world to designers. As the profession’s largest community, we advance design as a respected craft, strategic advantage and vital cultural force. From content that defines the global practice to events that connect and catalyze, we work to enhance the value and deepen the impact of design on business, society and our collective future.

    The mission of AIGA

    AIGA advances design as a professional craft, strategic advantage and vital cultural force. As the largest community of design advocates, we bring together practitioners, enthusiasts and patrons to amplify the voice of design and create the vision for a collective future. We define global standards and ethical practices, guide design education, inspire designers and the public, enhance professional development, and make powerful tools and resources accessible to all.

    Who are we?

    AIGA is a global community of design advocates and practitioners.

    What does AIGA do?

    AIGA advances design as a professional craft, strategic advantage and vital cultural force by connecting practitioners, enthusiasts and patrons through regional, national and global events and by creating and curating content that:

    Join AIGA today to access exclusive member benefits and show your support! 

    Learn more

    AIGA membership

    FAQs

    Contact us

    The AIGA National Design Center and offices are located at 164 Fifth Avenue, New York, NY 10010.

    Contact AIGA by email, learn more about AIGA staff, or connect with AIGA networks on social media:

  • Contact us
    • Towards an Ethics of Persuasion | UX Magazine
      For the past several years, I've been looking at ideas from psychology we can apply to interaction design—ideas such as curiosity, scarcity, or feedback loops. So I’m often asked this question on the subject of ethics: When is it okay (or not okay) to influence someone’s behavior?
      uxmag.com/articl…
  • AIGA Medalist

    Katherine McCoy