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Once again, AIGA has partnered with leading creative staffing agency The Creative Group on The Creative Team of the Future
program, an annual investigation into what sets the country’s most
innovative companies apart. After speaking with and surveying more than
750 creative practitioners and in-house professionals, we found that
designers across the country think the businesses they work for play it
too safe, and that they don't feel empowered to take creative risks.
How can you up the creative ante in your workplace? To find out how some of the most successful businesses keep the juices flowing, we turn to our in-house
designer program, INitiative, whose advisory committee members also happen to be creative leaders at
some of the most forward-thinking organizations, like Target, Square and the National Parks Conservation Association. For more ideas on how to boost creativity in the workplace, including insights from leaders at McKesson and Disney, download a free copy of "Innovation in the House: Creativity Lessons From Five Top In-house Creative Teams."
Find something to fix—and then fix itFrom Allan Peters, associate creative director at Target
Creative teams of the future will actively invent new things. When James Dyson, inventor of the famous Dyson vacuum cleaner, came to speak at Target,
someone asked him, “How do you innovate?” He replied, “That’s easy. Find something that pisses you off and fix the problem.” It’s the philosophy behind
Target’s Garage program. Staff members identify something that bothers or irritates them about the company and then come up with ideas to fix it. The group
picks out the best ideas and forms teams around them.
Turn problems into stories
From Scott Kirkwood, editor in chief at National Parks magazine, and senior director of publications at National Parks Conservation Association
Creative teams of the future will tell exceptional stories. “Every challenge we have must be told through a story. We’re not going to produce a boring fact
sheet in the magazine. We always have to come up with a story and a person and a human angle.” Good stories feature an element of surprise, a person to
root for and the challenges that person faces. It also helps to add layers by including the perspective from the other side.
Role-play to mix things up
From Chris Heimbuch, director of creative operations, brand at Square
Creative teams of the future will actively solve business problems. Once every quarter, Square holds a company-wide “Hack Week,” where people are free to
examine different parts of the business and take a hack at challenges outside their department. “It’s really pretty liberating. It gets people out of their
comfort zones. We tend to mix up teams that don’t normally work with one another and foster a different way of looking at things.”
AIGA has partnered with The Creative Group (TCG) to create “INitiative,” a national program to help in-house designers make a greater impact at their companies, evolve
professionally and connect with a broader network of peers.
Section: Tools and Resources -
INitiative, in-house design
Emigre may not be as typographically experimental or visually provocative as it was in the Nineties but VanderLans still pushes designers’ buttons.
Section: Inspiration -
critique, interview, Voice
I’ve seen it dozens of
times. A design team meets after observing people use their design, and they’re
excited and energized by what they saw and heard during the sessions. They’re
all charged up about fixing the design. Everyone comes in with ideas, certain they
have the right solution to remedy users’ frustrations. Then what happens?
Section: Tools and Resources
We're looking for participants for an illustration-themed Studio Audience
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It's Nice That
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