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AIGA believes that professional designers should be compensated fairly for their work and should negotiate the ownership or use rights of their intellectual and creative property through an engagement with clients. To that end, AIGA strongly encourages designers to enter into client projects with full engagement to show the value of their creative endeavor, and to be aware of all potential risks before entering into speculative work.
AIGA acknowledges that speculative work—work done prior
to engagement with a client in anticipation of being paid—occurs
among clients and designers.Yet not all unpaid design work is considered “spec work.” In fact, unpaid work may take a number of forms:
Not all of the above are considered speculative work, and in fact many designers choose to do unpaid work for a variety of reasons. Students and professionals may draw different lines on what constitute
unacceptable practices. In each case, however, the designer and client
make the decision and must accept the associated risks.
AIGA believes that designers and clients should be aware of all potential risks before entering into speculative work:
AIGA has provided a sample letter for designers and firms to explain why speculative proposal compromise the design profession. The letter should be modified based on the needs of your particular situation. To add your voice to the spec work discussion, please comment on the related AIGA Insight article.
Clients may, at times, request that you or your firm compete for
an engagement on the basis of spec work. While it is up to each
designer to make the choice of whether to engage on this level,
this sample letter is intended to serve as a resource if you choose
to communicate with these clients to explain why speculative
proposals compromise the profession and the resultant work. You
should modify it based on the needs of your particular
AIGA sample letter for speculative work
McKinney developed the online game SPENT to help Urban Ministries of Durham tap into the power of
social media and gaming to reach a new group of possible givers and volunteers.
Section: Why Design -
games, interaction design, Design for Good, website, pro bono, social issues
This has been one of the most popular questions I’ve received so far,
and goes to show the how high the demand for UX designers and UX design
Section: Tools and Resources -
data visualization, interface design, user experience, digital media, professional development, advice
What’s it like to establish and run a successful studio—all by yourself? Von Glitschka of Glitschka Studios in the Pacific Northwest shares thoughts and plans for the future in this interview for “Defining the Studio of 2015.”
Section: Inspiration -
freelancing issues, interview, culture, business plans, collaboration, new business development, studio management
In late July, National Public Radio launched a new and improved website. Senior interaction designer Neylan describes the massive task.
Section: Why Design -
experience design, web design
SVA Senior Library 09
School of Visual Arts
External Resources (cont.)
Quiksilver Pro Puerto Escondido 2009