23 Ways to Get Fired
Editor’s note: The following article has been adapted from
the chapter “50 Ways To Get Fired” from author Andy Epstein’s
book, The Corporate Creative, to be published by HOW Books
in April 2010.
There are plenty of ways for designers in the corporate
environment to succeed beyond the obvious practice of producing
top-notch creative work. Professional behaviors and skills are
every bit as important to your in-house success as being a good
designer. I can recall times I’ve watched helplessly as excellent
creatives crashed and burned because they didn't practice proper
business and personal etiquette. Some were incapable of
understanding the rules, some were dead set against following the
rules and some just didn't care. Beyond that, though, is the fact
that how you choose (or not) to conduct yourself in your
relationships with your clients, peers and employers is more than
just greasing the wheels of corporate politics—those behaviors are
absolutely essential to the process of creating effectively
designed materials for your companies.
Conversely there are times when corporate policies can
compromise you and your team’s creativity, productivity, integrity
and even humanity. Sometimes logic and simple decency buckle under
the quest for efficiency (read standardization) or legal
priorities of companies. It can feel as if you've walked through
Alice’s looking glass and the very behaviors and practices that
should be rewarded or condemned become inverted. At that point it’s
best to push back and assert yourself, even if it means
confrontation and possible dismissal. No job, no position, no title
is worth giving up your ideals and beliefs. That being said, there
are ways to stand up for what you believe in that are effective,
and there are ways that are potentially self-destructive. Some ways
will empower you to transform yourself, your colleagues and your
work environment. Others will piss off your peers and upper
management and get you fired—or even worse, leave you working in a
hostile environment. The aim of this article is to offer strategies
and tactics that will support you in the former and help you avoid
the latter. To do that I’m serving up 15 ways to get fired—in the
hopes that you’ll NOT try these at work. (However, if you’re truly
miserable and want to get out, by all means, give them a try.) Then
I’ll list 8 ways to break rules in order to succeed where your
corporations might be unintentionally setting you up to fail.
Piss off your clients.
Here are ways to thoroughly alienate, aggravate and lose the
trust of the people whom you’re supposed to be supporting.
- Avoid your clients. When they call, don’t
answer the phone. Leave messages only when you know they're not
there. Don’t respond to emails and don’t talk to them when you see
them in the halls. Never ever have lunch with them.
- Be rude and abrupt in the few communications you
do have with them. Don’t use proper salutations in your emails.
Don’t say please or thank you. Keep your sentences short and
grammatically incorrect and add numerous misspellings lest they
think you care enough about them to use spell check. Never sign
your emails or leave your contact info in a voicemail. Bonus tip:
Eat and type on your keyboard while you’re on the phone.
- Interrupt your clients when they're giving you
direction or feedback. Know they have nothing of value to
offer. If they do get a word in, shoot them a disdainful and
dismissive look.
- Miss deadlines. Need I say more on this
point?
- Say no as much as possible. NEVER say yes—just
sigh and, if they happen to be in the room with you, roll your eyes
for added effect.
- Bad mouth your clients to others in your
company. Complain about their lack of understanding of design
and that they’re control freaks (which you, of course, are not).
Piss off your fellow designers and managers.
These are the others in your group whom you're supposed to
support.
- Make it all about you. Take credit for as much
as you can (and more). Never share credit with others. Bonus tip -
Do not participate in any team building events, departmental social
gatherings or new staff welcomes or leaving staff send-offs.
- Work on freelance projects on company time. If
your manager can't keep you busy that's their problem. Never offer
to take on a long-term project such as archiving all your stock
images.
- Complain about your peers to your fellow
designers, managers and staff in other departments.
- Never do any work that you can pass off to a
more junior member of your team.
- Keep personal files on the company
workstation—especially pirated music and movies.
- Hand off files that are a complete mess to
your production artists. Use lo-res images, apply font styles in
your layout programs and don't include dielines or correct
dimensions, etc.
- Always, always make everyone else wrong and let
everyone else know that you're right. This applies to your
company, your co-workers, fellow designers, managers, upper
management, and clients—and for added value, apply it to your
family and friends too! Nothing you can do is more effective at
angering people and making you a pariah (resulting in getting
canned) than asserting your rightness and everyone else’s
wrongness.
Adopt bad design habits.
- Pay more attention to the brand than your
audience. It’s all about the logo and the brand style guide.
Who cares if the design resonates with your company’s customers or
not.
- Don’t worry about whether the piece is printable
or not—that’s the printer’s problem.
There are times when it’s appropriate to push the envelope and
possibly risk getting yourself fired. If you challenge the status
quo with a clear and positive rationale, you may affect needed
change within your company and minimize the possibility of
termination. Use your judgment, but chances are, that gnawing
feeling in your gut that something is just not right will be your
best guide on when and how to take a stand.
Take a stance against inane and sometimes destructive HR
policies.
- Fight with HR for the highest salaries you can
get for your team. Often HR tries to find seemingly comparable
positions that exist within the company to use as a measure for
your group’s positions. There are none, though they'll go through
contortions of logic to convince themselves that there are. Use
whatever resources you have available to you—particularly
professional organizations’ salary research—to make your case that
a mid-level accountant's salary should not be used to benchmark a
junior designer’s compensation. You have to be competitive within
the industry, not your company, to attract the best talent.
- Refuse to use, or at least amend, your
HR-mandated interview process when staffing up your team. The
standard questions for determining good mid-level managers in
Finance, HR, Compliance and Manufacturing have almost no relevance
to the practice of design. Discuss the primary functions and skills
of designers and other creatives on your team with your HR staffing
specialist and compare them to the corporate interview process.
Illustrate the disconnect and how that disconnect could jeopardize
your ability in determining appropriate hires.
Fight the bureaucratic beast.
- It is always easier to ask for forgiveness than
permission, no matter what the issue or need—period.
- If you have special space requirements, build a
case for them and don't give up until you get what you want.
The design process presents unique needs for collaboration and
presentation, and because design results in the creation of
physical pieces we often need additional space for reviewing and
storing press proofs and comps.
- Look out for your team. Companies often
restrict managers' options to reward their staffs for hard work.
Compensatory days are a big source of conflict with creatives, who
are frequently called upon to work late hours to meet deadlines,
but their managers are not permitted to compensate them for those
hours. I, and other managers I've spoken with, have provided
offsite “research days” to their teams as a reasoned response.
- Use common sense. While compliance serves a
very important purpose in the corporate world there are times when,
given the unique expectations placed on your team, they can become
an impediment. Don't ever put your company at risk legally or
ethically, but if you're at a juncture where the success of a
project means circumventing a well intentioned but low-level, risk
averse policy, you might want to bend the rules.
- Rally behind your vendors. There is a
rationale for restricting the vendors a corporate department can
use—it just doesn't happen to work for creative teams. This problem
arises because the myriad of outside service providers creative
groups need to partner with don't neatly fit into Purchasing’s
predefined categories. Enroll your clients as allies to support you
in working with or circumventing Purchasing when these conflicts
arise.
- Get them paid too. The single biggest cause
of sour relationships with vendors is Accounts Payable. They throw
up infuriating process and procedural roadblocks to getting your
vendors paid in a timely manner. You need to be a thorn in their
side to ensure that your outside partners are fairly and
expeditiously paid for their services.
Having found myself involuntarily pushed into the ranks of the
unemployed, I can honestly say that it was a sobering but
liberating experience. I was fortunate in that I had planned ahead
for just such a contingency. I urge you to do the same. With a bit
of preparation, you can greatly increase your chances of finding
new opportunities quickly and be positioned to choose the job that
truly meets your needs and desires.
About the Author:
Andy Epstein started his career as a freelance designer and illustrator with clients as varied as Bacardi, Canon, Bantam Books and Merck. Jumping into the world of in-house in 1992, Andy created and grew in-house design teams for Commonwealth Toy and Gund.
He later restructured and expanded the hundred-person creative team at Bristol-Myers-Squibb and consulted at Johnson & Johnson. After a three year stint at Designer Greetings leading an in-house design team responsible for the company’s product lines and Point
Of Sales materials, Andy moved back into pharma heading up a 65+ managed services team at Merck.
Andy has written and spoken extensively on in-house issues and published “The Corporate Creative”, a book on in-house design, in partnership with F&W Publications in the spring of 2010. He is a co-founder of InSource, an association dedicated to providing
support to in-house designers and design team managers. Most recently he was head of INitiative, the AIGA program dedicated to in-house outreach and support where he expanded on his efforts to empower in-house teams and raise their stature in the design and
business communities.